@startuml
sprite $stumbleupon [48x48/16] {
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000000000000000000000246530000000000000000000000
00000000000000000007DFFFFFE910000000000000000000
000000000000000003EFFFFFFFFFF5000000000000000000
00000000000000004FFFFFFFFFFFFF700000000000000000
0000000000000002FFFFFFFFFFFFFFF50000000000000000
000000000000000BFFFFFFFFFFFFFFFE0000000000000000
000000000000003FFFFFFFFFFFFFFFFF6000000000000000
000000000000008FFFFFFFFEFFFFFFFFC000000000000000
00000000000000BFFFFFFE301DFFFFFFF000000000000000
00000000000000DFFFFFF70004FFFFFFF100000000000000
00000000000000DFFFFFF50002FFFFFFF100000000000000
00000000000000DFFFFFF50002FFFFFFF100000000000000
00000000000000DFFFFFF50001FFFFFFF100000000000000
00000000000000DFFFFFF5000018EEA50000000000000000
00000000000000DFFFFFF500000000000000000000000000
00000000000000DFFFFFF500000000000000000000000000
00000000000000DFFFFFF500000000000000000000000000
00355555530000DFFFFFF500000000000000025555554000
00AFFFFFF90000DFFFFFF50002F9126BF10006FFFFFFE000
00AFFFFFF90000DFFFFFF50002FFFFFFF10006FFFFFFE000
00AFFFFFF90000DFFFFFF50002FFFFFFF10006FFFFFFE000
00AFFFFFF90000DFFFFFF50002FFFFFFF10006FFFFFFE000
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00AFFFFFFA0000EFFFFFF50002FFFFFFF10006FFFFFFE000
009FFFFFFE0002FFFFFFF40000FFFFFFF40009FFFFFFC000
007FFFFFFFC56EFFFFFFF20000EFFFFFFD305FFFFFFFA000
002FFFFFFFFFFFFFFFFFD00000AFFFFFFFFFFFFFFFFF5000
000CFFFFFFFFFFFFFFFF8000004FFFFFFFFFFFFFFFFE1000
0004FFFFFFFFFFFFFFFE0000000BFFFFFFFFFFFFFFF70000
00008FFFFFFFFFFFFFF400000001EFFFFFFFFFFFFFB00000
000009FFFFFFFFFFFF50000000003EFFFFFFFFFFFC100000
0000006EFFFFFFFFC3000000000001BFFFFFFFFF80000000
000000006BEFFEA500000000000000039DFFFC8100000000
000000000000000000000000000000000000000000000000
000000000000000000000000000000000000000000000000
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}


!define FA6_STUMBLEUPON(_alias) ENTITY(rectangle,black,stumbleupon,_alias,FA6 STUMBLEUPON)
!define FA6_STUMBLEUPON(_alias, _label) ENTITY(rectangle,black,stumbleupon,_label, _alias,FA6 STUMBLEUPON)
!define FA6_STUMBLEUPON(_alias, _label, _shape) ENTITY(_shape,black,stumbleupon,_label, _alias,FA6 STUMBLEUPON)
!define FA6_STUMBLEUPON(_alias, _label, _shape, _color) ENTITY(_shape,_color,stumbleupon,_label, _alias,FA6 STUMBLEUPON)
skinparam folderBackgroundColor<<FA6 STUMBLEUPON>> White
@enduml